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DigiPen Institute of Technology is a college located in Redmond, Washington which has a focus on art, computer science, and computer engineering with emphasis in creating video games.

In 1988, Claude Comair founded DigiPen Corporation in Vancouver, B.C., Canada as a computer simulation and animation company. As the demand for production work grew, DigiPen faced the difficulty of finding qualified personnel, and in 1990 it began offering a dedicated training program in the area of 3D computer animation. In late 1990, building on the success and educational experience of preparing students for careers in 3D computer animation production, DigiPen approached Nintendo of America to work together to establish a post-secondary program for those interested in programming video games. With the demand for qualified personnel growing and no other school in the world offering such a dedicated program, Nintendo was very supportive of the idea. The result of this collaborative effort was that in 1994 DigiPen Applied Computer Graphics School officially accepted its first class of video game programming students to its campus in Vancouver, B.C. for the two-year Diploma in The Art and Science of 2D and 3D Video Game Programming. In 1995, DigiPen implemented a revised two-year 3D computer animation diploma program.

While DigiPen graduates quickly found employment in the industry, video game consoles were becoming more complex, sophisticated computers; DigiPen realized there was a need to offer a bachelor degree-level program dedicated to the interactive computing industry. Based on their expertise and experience, DigiPen engineers developed a four-year degree curriculum, which they submitted to the Washington State Higher Education Coordinating Board (HECB) for authorization. In May 1996, the HECB granted DigiPen the authorization to award Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation, the world's first bachelor degree program dedicated to computer/video game development. Although it would take another two years to get the logistics in place, in 1998, DigiPen opened the DigiPen Institute of Technology in Redmond, Washington, U.S.A. and began offering the following degree programs:

  • Associate of Science in Real-Time Interactive Simulation
  • Bachelor of Science in Real-Time Interactive Simulation

DigiPen Institute of Technology: The Video Game Designing College in Redmond WA.

Pictures of Student Works (Games)

Super Squirrel

Nabacular Drop (Award Winning Game)

Project3

Mystick (Award Winning Game) (see)

Toblo (Award Winning Game)

Protista (Nintendo DS Game)

Links:

https://www.digipen.edu/

Legend:

(Folder- Looking at DigiPen Wiki Gallery Year)

(Web- Looking to Project Website or other Websites)

(Downloads- Papers Only (no Games))

(File- Looking at DigiPen Wiki- Project Page)

(Text- Looking what it saids)